RUBRIK VOLUME 131 :
 
o TENDER UPDATES
o BUSINESS UPDATES
o BUSINESS MATCHING
o ACADEMY
o PRODUCT & TECHNOLOGY
 
ACADEMY
MICE & TRAVEL: JANGAN BERHENTI DI NAMA ACARA
TENDER PROJECT — 3 SEPTEMBER 2026

RAG — TENDER ACADEMY



“Capacity Building”
“Trade Expo”
“Experience Zone”
“Pembinaan”
“Koordinasi & Evaluasi”
“Bimbingan Teknis”
“Pengembangan WUB”



Itu baru starting point.


Gunakan pola RAG untuk membongkar proyek:

TENDER

PROJECT OWNER

PROGRAM OBJECTIVE

TARGET PARTICIPANT / AUDIENCE

LOCATION

DATE & DURATION

VENUE

TRAVEL & ACCOMMODATION

EVENT CONCEPT

SPEAKER / TRAINER

BOOTH / STAGE / DISPLAY

AV & MULTIMEDIA

CONTENT & PROMOTION

LOGISTICS

DOCUMENTATION

BUSINESS OPPORTUNITY

ACTION

RAG DNA

WHO
Siapa project owner, EO, hotel, travel company, trainer, creative agency dan technology provider?

WHAT
Apa objective, format kegiatan dan deliverable yang sebenarnya dibutuhkan?

WHERE
Di mana kegiatan berlangsung dan kebutuhan lokal apa yang muncul?

WHEN
Kapan kegiatan dilaksanakan dan berapa lama durasinya?

HOW
Bagaimana event akan dieksekusi dan teknologi apa yang dibutuhkan?

BUSINESS
Barang, jasa, rental, expertise dan partnership apa yang dapat masuk?

ACTION
Cari organizer, venue, participant, event technology, travel requirement, supplier dan supporting vendor di belakang setiap kegiatan.











RAG AI

Knowledge ID: TA-MICE-20260903
Entity: MICE Project Intelligence
Demand: Event & Program Execution
Requirement: People + Place + Technology + Logistics
Capability: Integrated Event Delivery
Technology: AV / Multimedia / Exhibition Technology
Service: MICE / Travel / Training / Creative

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